In our quest for creating interactive experiences, we begun to explore the vast world of multiplayer gaming design and develop. As a first example of what can we do with the tools and languajes available to build HTML5 games with ease, Spacewalk is the result of that path of design and development.
As we advanced with the creation process, we have the theory of what a multiplayer game must do in terms of the coding and the networking behind the scenes to deliver a online multiplayer experience.
Using croquet.io and Phaser to create a multiplayer game.
Searching the perfect framework for programing the online part of the game, we already had the knowledge of socket.io as a possible solution to the online connection between users. In the testing with this technology we found Sockect.io is suitable for multiplayer games with HTML5 but only when actions made in game are not send as via the update part of the code. This is due to the very minimal specs we had in the tryout server, and also the unknow location of it.
Searching for other solutions, we found a very interesting techonoly that claim to use the lastest 5G specs or something. Anyway this solution is great for our purpose because makes our game serverless and it claim to support a wide range of coverage to solve the lag issues of a normal multiplayer approach.
Most of the problem with this project was to find any writing or tutorial about the mix of this technologies, apparently no much people was using this approach and thats why we are writing this notes in our blog, ready to help with our experience learned.