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Announcing: Super Bravo Final Stand
A glimpse of the new graphics and tiles in Super Bravo Final Stand We’re excited to reveal the next chapter in the Super Bravo saga: Super Bravo Final Stand. Building on the foundation of Super Bravo Go, this new project introduces refined graphics, a redesigned progression system, and a dynamic rewards system. Our goal is to deliver the ultimate casual platformer experience — packed with 20 levels of fun, action, and challenge. Players can expect: ⚡ Frenetic action and enemy
Patricio Leon
Mar 261 min read


Weveana at GDC 2026: Ecuador on the Global Stage
Participating in the Game Developers Conference 2026 was a milestone for Weveana and for the Ecuadorian game development community. During the event, we connected with key platforms such as Poki, CrazyGames, and FRVR, who welcomed us into their developer programs. This achievement marks a decisive step for our projects Super Bravo and Mishiko, now on their way to being published on global platforms. We are proud to bring Ecuadorian creativity to new audiences and to demonstra
Patricio Leon
Mar 161 min read


The Future of Wevenana: New Horizons in Web Gaming
Meeting with Miao He - Poki We are wrapping up an incredible chapter following our participation at the Game Developers Conference (GDC) . This experience has truly marked a turning point for our team, and we are returning with renewed energy and the pride of having shared our vision with some of the industry’s most influential players. During the event, we had the privilege of meeting with the teams behind leading platforms like Poki, CrazyGames, and FRVR . After showcasing
Patricio Leon
Mar 101 min read


Ecuador at GDC: Join the ADVEC Community Meetup
Weveana is proud to invite you to the ADVEC Community Meetup: Ecuadorian Game Developers at GDC, a special gathering hosted by the Association of Video Game Developers of Ecuador (ADVEC). This event will bring together Ecuadorian developers and international attendees to share projects, explore opportunities for collaboration, and discuss publishing and global exposure. It is a unique chance to discover Ecuador’s growing game development ecosystem and connect with creative mi
Patricio Leon
Mar 51 min read


Weveana at GDC 2026
Weveana is proud to announce that we will be present at the Game Developers Conference (GDC) 2026, taking place in San Francisco, California, from March 9–13. This year, we are excited to showcase Super Bravo along with other demos such as Mishiko, reflecting the creativity, versatility, and passion that define our studio. GDC is the perfect stage to connect with publishers, developers, and industry leaders, and to share our vision of games as companions for everyday life—exp
Patricio Leon
Feb 231 min read


Weveana at GDC 2026: Exploring New Horizons in Web Gaming
This March, Weveana will be attending the Game Developers Conference (GDC) 2026 in San Francisco, one of the most important global gatherings for the video game industry. For us, this is more than just a trip. It is an opportunity to learn, connect, and explore new possibilities for web-based gaming from Ecuador to the world.
Patricio Leon
Feb 52 min read


Weveana at Gamescom São Paulo: Join Us for an Exciting Experience!
We’re thrilled to announce that Weveana will be attending Gamescom São Paulo , one of the premier video game fairs in Latin America. This opportunity comes thanks to the incredible support and intervention of Clúster de la Economía Creativa Ecuador . As one of the first delegates in the roster, Weveana is excited to be part of this dynamic event. It showcases the latest trends and innovations in the gaming industry. Gamescom São Paulo is a cornerstone for video game enthusia
Patricio Leon
Jan 272 min read


Kitten Balloon 1.5
🎈 ¡Kitten Balloon está de regreso y listo para jugar en Itch.io ! Uno de los primeros juegos que desarrollamos en Weveana ha vuelto con una versión renovada y lista para disfrutarse en navegadores modernos. Kitten Balloon , el adorable minijuego donde un globo-gatito recolecta monedas y esquiva a otros animales globo, ya se puede jugar directamente desde Itch.io , sin necesidad de descargar nada. Este pequeño proyecto fue originalmente creado hace algunos años con Phaser 2
Patricio Leon
Jan 271 min read


Explorando el multijugador para WebGL: mi experiencia con Colyseus y próximos pasos
En la búsqueda de nuevos caminos para explorar en el desarrollo de videojuegos, uno de los grandes retos que surgió fue cómo implementar multijugador en un juego WebGL, pensando en su futura publicación en plataformas como Poki.com o Itch.io . En el mundo de los navegadores, el multijugador tiene un punto en común: todo debe funcionar sobre WebSockets. Esto es por las restricciones de seguridad de los navegadores, que no permiten el uso de protocolos como UDP, habituales en
Patricio Leon
Jan 272 min read
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